Today I finished up and sent the Campaign guide for the Tressa/Jeremy Starter DnD Game. A fairly generic world, but hopefully will feed their desire to play. And hold them over until we actually can.
I have serendipitously found a piece of an adventure from Pathfinder which will fit in with my plans for Manifest (City of Ghosts) for the Mosaic game this weekend.
I now have two Cthul monsters for Monster Apocalypse, but want more units. I have Terrasaurs, Martians, and Lords of Cthul units - which is the way the trades have worked out. But wish I had a GUARD monster and units. I suspect that Thomas and I will play a few games after Rebekah comes.
In the SMGSLT category:
I really want to play or run a 1960s espionage/space game playing of the Artemis Group themes from Planetary. A secret Space Program that went to the moon before the Apollo program, hidden science cities in the USSR (and the USA), and even concentration camps in the US. Low level psionics but mostly action adventure and conspiracy gaming. PCs would be part of a Men in Black kind of goverment agency that might not actually know whats going on. I bought Spycraft: The 1960s decade book for that, but need lots of Ken Hite style research to go along with it. Of course its not going to happen
I have ordered Mecha v. Kaiju with an amazon gift card given to me by Donna for GM's Day this year. This plays into the Eldritch Electrorangers game I created years ago, but never saw print. But it might yet. The sytem is True20, whcih I am not that familiar with or keen on, but it seems to be the way modern gaming is going. I cant wait to get the full version, the partial setting in the T20 book is intriguing.